//---------------------------Envelopes--------------------------



 //**** START  EXAMPLES ***************************************************************
 
//For the purposes of this file, an envelope is a list that you can populate with items, and this list can be called later during dialogue with the %(name) format. If you've read the walkthrough or gone through any of the other .dic files, you've probably seen these before. %(username) is one, which displays the user's name, and %(heshe) is another, which displays the right pronoun depending on what the user selected in bootend.dic or menu.dic. Other ones include %(passmin), which shows how many minutes have passed since the ghost was started, %(screenheight) which shows the height of the display they're currently on, and %(keroname) for the name of the second character, among many, many others. Many of these are predefined by the AYA scripting and will be listed on the CROW-SSP site mentioned above, and many of them you will never have to use.

//What can you use this kind of envelope for? You can store tons of random information to keep your ghost's dialogue varied! You can store various cities you like in %(city), musicians you like in %(musicians), places your ghost has been in %(places), food you like in %(food), movies you like in %(movie), fandoms you like in %(fandom), characters you like in %(fandomcharacter), celebrities you like under %(celebrity) or friends of yours in %(friends) or bnfs in %(bnfs), folders on your computer under %(folders), Pokemon you like under %(pokemon), insults under %(insult), swear words under %(swearword) which could potentially be hilarious, just about anything! You can make lists of absolutely anything to use with dialogue for your ghost! This .dic file is only limited by your imagination!

//You can nest envelopes all day long, although it might get kind of convoluted if you don't keep track. This is particularly handy with %(username), so your ghost can be specific if they're talking about something of the user's, like their files or folders for example. I'll leave a few lists in here you can fill out as you like. And if this doesn't give you ideas, you can ignore this file, since nothing in it will show up unless you write it into the dialogue. You can add or take away as many items as you want from each list.	  

//One particularly useful thing you can do is add value changes to an envelope, if your dialogue is in a place where it's not easy to add the change directly. For example...
	  
//FeelingsGoUp
//{
//Feelings += 1
//"Thank you, %(username), that was really nice of you.\e"
//}

//So this would display the dialogue as well as change the value. Then you can call this in dialogue if you need to to change the value without having to do a bunch of fiddly business. Specifically I'm thinking about things like RandomTalk, where it can be finicky to have dialogue that also changes a value like this. Like "Oh... wow... %(FeelingsGoUp\e" could go into RandomTalk and still change the value effectively without breaking anything. You can of course also change multiple values at once, and if you don't put dialogue in there, it will change the value invisibly.

//Another use for these envelopes is to shortcut certain long lines of SakuraScript you don't want to have to keep typing. A good example is if you want to change the font for a character. Take Papyrus from my Gaster ghost, he talks in the font Papyrus. But I don't want to have to type the tag for it for every line of dialogue he does. So instead I can put it in an envelope.

//p
//	{
//	"\f[name,Papyrus UT]\f[height,16]"
//	}

//And then I can make one that'll change the font back to normal.
		
//	d
//{
//"\f[name,default]\f[height,default]"
//}
	
//So in dialogue, to change fonts I'd just have to go "%(p)HEY THERE!%(d)" to change fonts back and forth quickly. These kind of shortcuts can be very useful.

//Another way to use envelopes is to store multiple poses for SurfaceRestore in aitalk.dic. Gaster for example has several neutral idle poses, but also several poses for when he's scared. So I can make an envelope like
	
//scared
//{
//"\0\s[9]\i[3]\i[104]\i[39]"
//"\0\s[100]\i[2]\i[40]\i[104]"
//"\0\s[100]\i[2]\i[40]\i[106]"
//}

//And have him randomly pick one whenever I use %(scared) in dialogue. This can be an easy way to vary certain poses without having to manually put them in one at a time, and have some variety when your ghost goes back to its neutral pose in SurfaceRestore.

//Not only that, but you can put an envelope IN an envelope. Here's another example.

internalenvelope
{
	"Internal Envelope Dialogue 1 - %(exampleenvelope)"
	"%(username)'s computer"
	"Here is a blanklist object - %(blanklist)."
}

//This envelope in particular I think is fun. You can use this in dialogue to pretend like your ghost is looking through your user's files!

usersfolder
{
	"%(username)'s Recycle Bin"
	"%(username)'s Document folder"
	"%(username)'s secret folder"
}

//You can also format your envelopes like this as one line separated by semicolons, but personally I think the spaced lists above look nicer. It's up to you however you want to set them up.

blanklistparagraph
{
	"List paragraph 1"; "List paragraph 2"; "List paragraph 3"; "List paragraph 4"; "List paragraph 5";
}


 //**** END EXAMPLES ***************************************************************



 //**** Don't touch this ***************************************************************
 //This is code stuff and nothing for you to worry about, just save the .dic and move on! You're done!
 
 On_\person
{
 	person
}
